28 Jul 2025
- Adelaide-based 3D Generalist needed for 3-month in-studio role
- Use Blender and Unity to build 3D assets for VR, Web and Mobile content
- A hands-on role creating, optimizing and deploying assets
Our client are a small and highly capable creative studio based in Adelaide, producing premium 3D content across a variety of platforms including mobile, web, and VR, specializing in producing training content for a wide range of industries. They punch well above their weight and are known for delivering polished, flexible, and technically sound 3D experiences.
They're now on the hunt for a 3D Generalist to jump on board for a 3-month project — someone adaptable, skilled, and ready to roll up their sleeves.
About the Role
This is a true generalist role — ideal for someone who's confident across the full 3D pipeline and thrives in a fast-moving, multidisciplinary environment.
You'll work hands-on in Blender and Unity, taking assets from concept to deployment.
You'll need to balance creative execution with technical performance, making sure the 3D content you produce is not just beautiful, but also practical and platform-ready.
What You'll Be Doing
They're now on the hunt for a 3D Generalist to jump on board for a 3-month project — someone adaptable, skilled, and ready to roll up their sleeves.
About the Role
This is a true generalist role — ideal for someone who's confident across the full 3D pipeline and thrives in a fast-moving, multidisciplinary environment.
You'll work hands-on in Blender and Unity, taking assets from concept to deployment.
You'll need to balance creative execution with technical performance, making sure the 3D content you produce is not just beautiful, but also practical and platform-ready.
What You'll Be Doing
- Working across the full 3D production pipeline: modeling, rigging, animation, texturing
- Creating assets in Blender, and integrating them into Unity scenes
- Preparing assets for cross-platform use — including mobile, web, and VR
- Creating and importing 2D textures
- Testing and validating assets inside Unity
- Collaborating using source control tools (e.g., GIT) in a team-based workflow
- Demonstrated experience in games, VR, or other interactive media
- Strong command of Unity and Blender
- Solid understanding of rigging and animation fundamentals
- Comfortable working with 2D texture workflows and optimizing for performance
- Experience using version control systems (GIT, or similar)
- Must be Adelaide-based and available to work onsite
- Available immediately or within a maximum 2-week notice
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